“Journey” is a title that was released some time ago for the PlayStation 3 by ThatGameCompany. Récemment, il est également sorti sur PlayStation 4, conservant le même format innovant : inspirant simplicité et créativité, et proposant un jeu véritablement différent et incontournable. Découvrez dans ma critique ce que j'ai pensé du jeu et si Journey vaut vraiment le coup d'être acheté !
In “Journey,” you control a mysterious vagabond whose mission is to cross a vast desert and reach the summit of a “mystical” mountain. The game offers only a few additions to the protagonist’s abilities—it is possible to jump higher and farther as you extend the length of the character’s scarf, and “calls” are used to activate specific items and mechanisms within the environment.
What stands out in “Journey” is not so much what it adds, but how it diversifies the gameplay without complicating things too much. The first part of the game is very reminiscent of another title by the company, Fleur, where you must traverse an expansive desert by activating “pathways” in any order you choose and recovering pieces of cloth and glowing signals.
Although “Journey” is nearly perfect, there are still some details that may be bothersome: there is almost no true hero. For example, even though the desert in Journey is vast, it is very well defined. Instead of including an animation of the vagabond en revenant vers son objectif (une solution employée par de nombreux jeux), Journey utilise des murs invisibles et des tempêtes de sable pratiques qui repoussent le joueur, empêchant toute progression ultérieure.
The “hero” is constrained solely to his journey—not by his own will, but by the game’s design. This might seem like a minor issue, but in Journey the lack of an emotional response from your avatar undermines the player’s capacity to connect with and care about the game’s breathtaking desert.
En termes de mode multijoueurJourney fait un excellent travail. Ce qui est intéressant, c'est que lorsque vous jouez en ligne via le PlayStation Network (PSN), les autres joueurs sont automatiquement intégrés à votre jeu ; ils apparaissent comme une présence subtile que vous pouvez choisir de suivre ou non.
Even though there isn’t a formal messaging system, wanderers can interact with each other through “calls” (as mentioned earlier). In multiplayer, these calls serve the dual purpose of providing impromptu alerts and helping to recharge the “magical scarf” that enables your character to jump.
Verdict
- Graphique
- Interface
- Divertissement
- Gameplay
- Caractéristiques
Résumé
In our opinion, “Journey” is an interesting and successful experiment in bringing simplicité dans un format totalement innovant. Le jeu peine sérieusement à créer une histoire et des personnages véritablement captivants, mais ThatGameCompany managed to reach a kind of “peak” with Journey.
On the other hand, if Journey’s goal has always been to give the player genuine emotions above all else, then its beautiful visuals, its pace, its variety and even its shortcomings deserve our top score from our team.