“Journey” is a title that was released some time ago for the PlayStation 3 by ThatGameCompanyRecentemente, também foi lançado para PlayStation 4, mantendo o mesmo formato inovador: inspirando simplicidade e criatividade, e apresentando algo verdadeiramente diferente e imperdível. Descubra na minha análise o que achei do jogo e se realmente vale a pena comprar Journey!
In “Journey,” you control a mysterious andarilho whose mission is to cross a vast desert and reach the summit of a “mystical” mountain. The game offers only a few additions to the protagonist’s abilities—it is possible to jump higher and farther as you extend the length of the character’s scarf, and “calls” are used to activate specific items and mechanisms within the environment.
What stands out in “Journey” is not so much what it adds, but how it diversifies the gameplay without complicating things too much. The first part of the game is very reminiscent of another title by the company, Flor, where you must traverse an expansive desert by activating “pathways” in any order you choose and recovering pieces of cloth and glowing signals.
Although “Journey” is nearly perfect, there are still some details that may be bothersome: there is almost no true hero. For example, even though the desert in Journey is vast, it is very well defined. Instead of including an animation of the andarilho voltando-se para seu objetivo (uma solução empregada por muitos jogos), Journey usa paredes invisíveis e tempestades de areia convenientes que empurram o jogador para trás, impedindo o progresso.
The “hero” is constrained solely to his journey—not by his own will, but by the game’s design. This might seem like a minor issue, but in Journey the lack of an emotional response from your avatar undermines the player’s capacity to connect with and care about the game’s breathtaking desert.
Em termos de modo multijogadorJourney faz um excelente trabalho. O interessante é que, ao jogar online pela PlayStation Network (PSN), outros jogadores são automaticamente integrados ao seu jogo — eles aparecem apenas como uma presença sutil que você pode escolher seguir ou não.
Even though there isn’t a formal messaging system, wanderers can interact with each other through “calls” (as mentioned earlier). In multiplayer, these calls serve the dual purpose of providing impromptu alerts and helping to recharge the “magical scarf” that enables your character to jump.
Veredito
- Gráficos
- Interface
- Entretenimento
- Jogabilidade
- Características
Resumo
In our opinion, “Journey” is an interesting and successful experiment in bringing simplicidade em um formato totalmente inovador. O jogo tem sérios problemas em criar uma história e personagem verdadeiramente cativantes, mas ThatGameCompany managed to reach a kind of “peak” with Journey.
On the other hand, if Journey’s goal has always been to give the player genuine emotions above all else, then its beautiful visuals, its pace, its variety and even its shortcomings deserve our top score from our team.