“Journey” is a title that was released some time ago for the PlayStation 3 by ThatGameCompanyDi recente, è uscito anche per PlayStation 4, mantenendo lo stesso formato innovativo: ispirare semplicità e creatività, e presentare qualcosa di veramente diverso e imperdibile. Scoprite nella mia recensione cosa ne penso del gioco e se vale davvero la pena acquistare Journey!
In “Journey,” you control a mysterious vagabondo whose mission is to cross a vast desert and reach the summit of a “mystical” mountain. The game offers only a few additions to the protagonist’s abilities—it is possible to jump higher and farther as you extend the length of the character’s scarf, and “calls” are used to activate specific items and mechanisms within the environment.
What stands out in “Journey” is not so much what it adds, but how it diversifies the gameplay without complicating things too much. The first part of the game is very reminiscent of another title by the company, Fiore, where you must traverse an expansive desert by activating “pathways” in any order you choose and recovering pieces of cloth and glowing signals.
Although “Journey” is nearly perfect, there are still some details that may be bothersome: there is almost no true hero. For example, even though the desert in Journey is vast, it is very well defined. Instead of including an animation of the vagabondo Tornando indietro verso il suo obiettivo (una soluzione utilizzata in molti giochi), Journey utilizza muri invisibili e comode tempeste di sabbia che respingono il giocatore, impedendogli di procedere ulteriormente.
The “hero” is constrained solely to his journey—not by his own will, but by the game’s design. This might seem like a minor issue, but in Journey the lack of an emotional response from your avatar undermines the player’s capacity to connect with and care about the game’s breathtaking desert.
In termini di modalità multigiocatoreJourney fa un lavoro eccellente. L'aspetto interessante è che quando giochi online tramite PlayStation Network (PSN), gli altri giocatori vengono automaticamente integrati nella tua partita: appaiono solo come una presenza discreta che puoi scegliere di seguire o meno.
Even though there isn’t a formal messaging system, wanderers can interact with each other through “calls” (as mentioned earlier). In multiplayer, these calls serve the dual purpose of providing impromptu alerts and helping to recharge the “magical scarf” that enables your character to jump.
Verdetto
- Grafica
- Interfaccia
- Divertimento
- Modalità di gioco
- Caratteristiche
Riepilogo
In our opinion, “Journey” is an interesting and successful experiment in bringing semplicità in un formato completamente innovativo. Il gioco ha seri problemi nel creare una storia e un personaggio davvero accattivanti, ma ThatGameCompany managed to reach a kind of “peak” with Journey.
On the other hand, if Journey’s goal has always been to give the player genuine emotions above all else, then its beautiful visuals, its pace, its variety and even its shortcomings deserve our top score from our team.