“Journey” is a title that was released some time ago for the PlayStation 3 by DatGameCompanyOnlangs verscheen het ook voor de PlayStation 4, met behoud van hetzelfde innovatieve format: inspirerend op eenvoud en creativiteit, en iets echt anders en onmisbaars. Ontdek in mijn recensie wat ik van de game vond en of Journey! echt de moeite waard is om te kopen.
In “Journey,” you control a mysterious zwerver whose mission is to cross a vast desert and reach the summit of a “mystical” mountain. The game offers only a few additions to the protagonist’s abilities—it is possible to jump higher and farther as you extend the length of the character’s scarf, and “calls” are used to activate specific items and mechanisms within the environment.
What stands out in “Journey” is not so much what it adds, but how it diversifies the gameplay without complicating things too much. The first part of the game is very reminiscent of another title by the company, Bloem, where you must traverse an expansive desert by activating “pathways” in any order you choose and recovering pieces of cloth and glowing signals.
Although “Journey” is nearly perfect, there are still some details that may be bothersome: there is almost no true hero. For example, even though the desert in Journey is vast, it is very well defined. Instead of including an animation of the zwerver Om terug te keren naar zijn doel (een oplossing die in veel games wordt gebruikt), gebruikt Journey onzichtbare muren en handige zandstormen die de speler terugduwen en zo verdere voortgang verhinderen.
The “hero” is constrained solely to his journey—not by his own will, but by the game’s design. This might seem like a minor issue, but in Journey the lack of an emotional response from your avatar undermines the player’s capacity to connect with and care about the game’s breathtaking desert.
In termen van multiplayer-modusJourney doet het uitstekend. Het interessante is dat wanneer je online speelt via PlayStation Network (PSN), andere spelers automatisch in je game worden geïntegreerd – ze verschijnen slechts als een subtiele aanwezigheid die je kunt volgen, of niet.
Even though there isn’t a formal messaging system, wanderers can interact with each other through “calls” (as mentioned earlier). In multiplayer, these calls serve the dual purpose of providing impromptu alerts and helping to recharge the “magical scarf” that enables your character to jump.
Uitspraak
- Grafisch
- Interface
- Vermaak
- Spelverloop
- Functies
Samenvatting
In our opinion, “Journey” is an interesting and successful experiment in bringing eenvoud in een volledig vernieuwend formaat. De game heeft serieuze problemen met het creëren van een echt boeiend verhaal en personage, maar DatGameCompany managed to reach a kind of “peak” with Journey.
On the other hand, if Journey’s goal has always been to give the player genuine emotions above all else, then its beautiful visuals, its pace, its variety and even its shortcomings deserve our top score from our team.