“Journey” is a title that was released some time ago for the PlayStation 3 by ThatGameCompany. Kürzlich erschien es auch für die PlayStation 4 und behielt dabei sein innovatives Format bei: Es inspiriert durch Einfachheit und Kreativität und präsentiert etwas wirklich Einzigartiges und Unverzichtbares. Erfahre in meiner Rezension, was ich vom Spiel halte und ob sich der Kauf von Journey wirklich lohnt!
In “Journey,” you control a mysterious Wanderer whose mission is to cross a vast desert and reach the summit of a “mystical” mountain. The game offers only a few additions to the protagonist’s abilities—it is possible to jump higher and farther as you extend the length of the character’s scarf, and “calls” are used to activate specific items and mechanisms within the environment.
What stands out in “Journey” is not so much what it adds, but how it diversifies the gameplay without complicating things too much. The first part of the game is very reminiscent of another title by the company, Blume, where you must traverse an expansive desert by activating “pathways” in any order you choose and recovering pieces of cloth and glowing signals.
Although “Journey” is nearly perfect, there are still some details that may be bothersome: there is almost no true hero. For example, even though the desert in Journey is vast, it is very well defined. Instead of including an animation of the Wanderer Wenn er sich wieder seinem Ziel zuwendet (eine Lösung, die in vielen Spielen verwendet wird), verwendet Journey unsichtbare Wände und praktische Sandstürme, die den Spieler zurückdrängen und ihn daran hindern, weiter voranzukommen.
The “hero” is constrained solely to his journey—not by his own will, but by the game’s design. This might seem like a minor issue, but in Journey the lack of an emotional response from your avatar undermines the player’s capacity to connect with and care about the game’s breathtaking desert.
Bezüglich MehrspielermodusJourney macht das hervorragend. Das Interessante daran ist, dass beim Online-Spielen über das PlayStation Network (PSN) andere Spieler automatisch in das Spiel integriert werden – sie erscheinen nur als subtile Präsenz, der man folgen kann, oder auch nicht.
Even though there isn’t a formal messaging system, wanderers can interact with each other through “calls” (as mentioned earlier). In multiplayer, these calls serve the dual purpose of providing impromptu alerts and helping to recharge the “magical scarf” that enables your character to jump.
Urteil
- Grafik
- Schnittstelle
- Unterhaltung
- Spielablauf
- Merkmale
Zusammenfassung
In our opinion, “Journey” is an interesting and successful experiment in bringing Einfachheit in ein völlig innovatives Format. Das Spiel hat ernsthafte Probleme, eine wirklich fesselnde Geschichte und einen fesselnden Charakter zu schaffen, aber ThatGameCompany managed to reach a kind of “peak” with Journey.
On the other hand, if Journey’s goal has always been to give the player genuine emotions above all else, then its beautiful visuals, its pace, its variety and even its shortcomings deserve our top score from our team.