Recently, the TechDamis channel made a relatively simple but very informative video: a comparison between 24 FPS, 30 FPS and 60 FPS, in order to show how this variation impacts on the end user experience, especially in games. In the test model, a black ball was used to exemplify that when you move it, you will notice some update delays. In some games, especially for consoles that may be locked at 30 FPS, some transition technologies, motion blur and other features are used.
Check out the full video:
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